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Vladimir Volokhov
Vladimir Volokhov
Environment & Level Design
Nomad, Antarctica

Summary

10 years of level designer - from gray-box prototype levels to creating assets, textures, materials and final lightning with post-effects. Working in Saber Interactive.

Skills

Art DirectionEnvironment Design3D ModelingLightingLevel Design

Software proficiency

3ds Max
3ds Max
Mudbox
Mudbox
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
World Machine
World Machine
Substance B2M
Substance B2M
Megascans
Megascans

Productions

    • Video Game
      Era Combat
    • Year
      2020
    • Role
      Level Designer
    • Company
      Saber Interactive
    • Video Game
      MX Nitro: Unleashed
    • Year
      2020
    • Role
      Level & Environment Design, Lightning, 3d modelling
    • Company
      Saber Interactive
    • Video Game
      NBA 2K Playgrounds 2
    • Year
      2018
    • Role
      Level & Environment Design, Lightning, 3D modelling
    • Company
      Saber Interactive
    • Video Game
      Mx Nitro
    • Year
      2017
    • Role
      Level & Environment Design, Lightning, 3d modelling
    • Company
      Saber Interactive
    • Video Game
      Slender: Long Night
    • Year
      2014
    • Role
      Project Lead, Art-Direction, Level & Environment Design, Lightning, 3d modelling, Game Design
    • Company
      Non-Comercial game, maded just for fun

Experience

  • Level Designer at Saber Interactive
    Saint-Petersburg, Russia
    August 2014 - Present