10 years of level designer - from gray-box prototype levels to creating assets, textures, materials and final lightning with post-effects. Working in Saber Interactive.
Skills
Art DirectionEnvironment Design3D ModelingLightingLevel Design
Software proficiency
3ds Max
Mudbox
Photoshop
Unreal Engine
Unity
World Machine
Substance B2M
Megascans
Productions
Video Game
Era Combat
Year
2020
Role
Level Designer
Company
Saber Interactive
Video Game
MX Nitro: Unleashed
Year
2020
Role
Level & Environment Design, Lightning, 3d modelling
Company
Saber Interactive
Video Game
NBA 2K Playgrounds 2
Year
2018
Role
Level & Environment Design, Lightning, 3D modelling
Company
Saber Interactive
Video Game
Mx Nitro
Year
2017
Role
Level & Environment Design, Lightning, 3d modelling
Company
Saber Interactive
Video Game
Slender: Long Night
Year
2014
Role
Project Lead, Art-Direction, Level & Environment Design, Lightning, 3d modelling, Game Design